Your biggest difference between 2D and 3D space is as that in 2D the world is flat, and nothing 'exists'. So, when you say that anime can be made using half the drawings of normal Disney animation, what do you exactly mean? If you create about 12 drawings, but the video plays back at 30 fps, where do the other 18 frames come from? When the projector plays back at 24 fps the character move in slow-motion. On a film camera, if you want to slow down the movement of your character, you set your camera to a higher fps setting such as 60 fps. When the projector plays back at 24 fps the character will have that fast jerky silent movie look. On a film camera, if you want to speed up the movement of your character, you set your camera to a lower fps setting such as 15 fps. If I remember correctly, 24 fps is used for film and 30 fps is used for video. I am lost on the subject of frames per sec. Japanese Anime works happily away with only a fraction of it.] Disney animation needs a lot of drawings. [Usually he will create about 12 drawings per second for ordinary actions, but for speedy movement he will draw up to 24 per second.Īll this considered, it's also a question of which animation style you want to work in. You have to decide for yourself which way you want to go. "South Park" is another example of doing animation with very few frames. Series like "Family Guy" are successful even though they reduced the animation to a bare minimum - most of the time a character stands still and only his mouth moves. Japanese Anime works happily away with only a fraction of it. Usually he will create about 12 drawings per second for ordinary actions, but for speedy movement he will draw up to 24 per second.Īll this considered, it's also a question of which animation style you want to work in. To get all those details a traditionally trained animator knows how to draw them and where to put the drawings in time. It's about how the movement starts and ends, which arc is described, and so on. It's not just a matter of getting a hand from position A to position B. None of that could be pressed into formulas. Each movement, every little gesture, even the blinking of the eyes is determined by the actor's performance. And since it's a repeating movement the animation software can save a lot of work too.ĥ is totally different. This time it's a matter of length of limbs, weight, and speed. So an animation program only needs to know the start and end position, or even just the start position, and some representation of physics, to be able to calculate all frames in a way that the resulting movement looks convincing.Ĥ is more difficult, but because the overall movement is so powerful it can be calculated as well. The forces involved are known and can easily be quantified. an actor on stage, reciting Shakespearġ, 2, and 3 are quite simple - so simple they can be described completely with a mathematic formula. It's all a question of how much artistic expression and control you want to have in your animation.ĥ. I come from a 3D software background and drawing all frames is a new concept to me. I’m sorry if the answer seem obvious to you. That is what computers are for, to take some of the work load off the animator.Īnyway, some of the 2D software that my book listed:ĭo any of these let an animator only draw the key frames, or do they require the animator to draw all frames? I don’t understand why any animator would want to draw every frame. In a program like Toon Boom or Anime Pro, do you have to draw ‘all frames’, or do you just create the key frames only? I would, of course, prefer to buy a 2D software that only require me to draw the key frames if possible. I don’t have to setup every frame, or 24 frames per sec. In my 3d program (Lightwave), I only have to, create or setup, the key frames, and Lightwave generates the frames ‘between’ these key frames. It was discussing the use of onionskin in making these drawings. I was reading a book on anime 2D animation last night, and it was saying that the animator has to hand draw ‘all frames’ for each second of the animation (16 drawings per sec).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |